Hi, I'm Mike
I'm a Lead Character Animator,
Animation Supervisor, Character Designer,
Animation Writer, Video Editor,
Character Rigger,
Storyboard Artist,
Previs
Animator, Games Designer, Talent Recruiter and Animation Mentor... phew, that's
a long list so I'll just settle for Animated Filmmaker, that
seems to encompass most of it. I picked up a Diploma with Distinction in Art and Design
at Alton College then headed out to the
Glamorgan Centre for Art and
Design Technology for three years where I got a
First Class Degree in Animation, and polished off three awards
for my films in GCADT's excellent industry awards ceremony. I
was an animator for
Rare for seven and a half years where my
first game,
Starfox Adventures was a respectable success. That was when
the company worked exclusively with Nintendo. After Starfox I
became the Lead Animator on
Kameo: Elements of Power which was released under the new
management of Microsoft since Rare was made a first party studio
in 2002. I took a sabbatical and spent four months living in
Sydney working on the animated feature film,
'Happy Feet'. I returned to Rare for a few months and
presented at one more
festival before moving up to Scotland to work on a new
CG feature film as the Animation Supervisor.
Later I moved to Sheffield where I joined
Ark VFX as their Senior Animator,
heading up their animation related interests. I polished off a
few small projects there before starting at
The
Moving Picture Company in London. I worked on a
couple of
adverts before starting on
Prince Caspian.
Then I moved to
Passion Pictures to do some very interesting
Game Cinematic &
Commercial
work. Since then I've been working on my short film, and doing
some other adverts in London.
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My Pet Projects
I'm big on story and character, so I'm always working on an idea
at work or at home. During my traditional 2D years I always had to
develop ideas that I could bring to the screen in an achievable
fashion. This usually meant that they had to feature characters
I could draw efficiently and stories that could be told in a few
minutes of screen time. Despite these limits I always pushed
myself to try things that I hadn't done before. I tried to push
the limits of the technology and techniques we were taught
whenever possible. Not that you can tell now, some of these
techniques are a little over used these days. I guess you realize, after a while, that you don't
live in a vacuum and everyone else is inspired by the same
things you are, and the chances of you doing something first are
slim to nil. Still, I keep trying.
One of my first pet projects,
after my Degree, I started
with the intension of freeing myself from those limits, since I
was just doing it for fun with no intension of ever necessarily making it...
and eventually it grew to the size of a
feature film! With that in mind I've started working
on something smaller and more personal in it's initial scope just to make sure it's
achievable. It's
beginning to take form here. The goal
is to keep it to 90 seconds of screen time, with the internet as
it's primary target audience.
That's not been my only personal venture, and as a short film
can take a long time I've been adding to my animation portfolio
by doing individual shots with specific original challenges.
First there were two dogs on a seesaw,
which required an enormous amount of variable juggling to make
it convincing. Then there was the
acrobatic piece that was something I'd wanted to do in 2D
since I was at university and I finally decided that I'd found a
rigging method strong enough to carryout my wishes in CG.
Of course I dabble from time to time in the same performance
style pieces you see more commonly on showreels, including an
11 Second Club entry
that did quite well. I'd like to have a go at that again some
day, when I have a clear one month run at it again.
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Me on the Net and at FestivalsYou can read an interview with me on
Kameo.com. If you know me already you might like to
get back in touch through
LinkedIn
to become one of my professional contacts.
I've also been to a few Animation Festivals over the years
putting on presentations, getting involved in panel discussions
and speaking on my passion as an animator. In recent years I've
been lucky enough to present my work twice at the
Bradford Animation Festival.

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My Qualifications
Richard William's Animation
Masterclass
1997
Higher Education:
(Equivalent to International University Degree)
| 1996 – 1999 |
Glamorgan Centre for Art and Design Technology, South Wales |
| BA Degree in Animation |
Qualification: First Class with Honours |
| Awarded for: |
‘Best Second Year Film’
‘Best Third Year Film’
‘Best Traditional Animation’ |

Further Education: (Equivalent to International College Diploma)
|
1994 – 1996 |
Alton College, England |
|
Advanced GNVQ Diploma in Art & Design |
Qualification: Distinction |
High School Education: (Equivilent to International High School Diploma)
|
1989 – 1994 |
Eggars School, England |
|
9 x GSCEs |
Qualifications: all A* to B grades |
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