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Death
Death is a new character to the story for my
CG Short Film and ends up being the
love interest for both Cupid and Devil. She's a secondary
character relative to them but holds her ground firmly and won't
take any of their mischief. Check out the
project’s progress here, and the desktop
wallpaper here.
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Cupid
Cupid's role in the story has changed somewhat from the
earlier drafts so he's shifted from a sly leering salesman to a
likable old man. But deep down he's a lonely soul and isn't
very good at hiding it any more, to the point that he's gotten a
little too friendly with the Devil. Unfortunately he's also a
bit gullible so who knows where that could lead! Check out the
project’s progress here, and the desktop
wallpaper here.
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Devil
Devil started out as a teenage centre piece for my CG Short
Film, when I dropped the Doorman Character. He's now become a
cute devil, and he's designed to stand opposite an older Cupid.
I didn't want him to have the obvious horns, so I worked his
hair into a horn shape instead. Along the way I realised the
hair and his face forms a strong heart silhouette. Check out the
project’s progress here, and the desktop
wallpaper here.
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Doorman
Once I started trying
designs with the bottom of the character trailing off to smoke,
it was time to do some proof of concept technology style tests
to ensure that I wasn't designing something that couldn't be
produced in CG. You can see the first few tests
here. This is a character that has
since been dropped from the story of my
latest short film project, currently titled 'Devils,
Angels & Dating'.
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Cupid
This was an earlier design for the other lead character
in 'Devils, Angels &
Dating'. I imagined him to have an Australian accent or
something similar. Use him as your
Desktop Wallpaper if you
like.
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Amy
A study in anatomy. I was having a go at a more interesting
pose, rather than something that's posed with the idea of
dressing the figure. I was originally going to add clothes but I
didn't feel it was necessary in the end. Try out this and other
images on my
Desktop
Wallpapers page.
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Velcro, Jayscott and Satin
I always wanted to work on realistic human characters but
I had to get my drawing skills up to that level first.
Regardless, I started on the story anyway. I spent some time
practicing constructing human figures from all angles in all
body shapes. Once I’d gotten the knack of drawing male and
female figures naked I settled on a design for each of the key
characters (more or less) and worked on a number of costume
changes to suit the story. Put these and other characters on
your desktop by choosing your size on my
Desktop
Wallpapers page.
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Kameo
During one of the redesign periods for
Kameo I had a go and
presented a number of colour alternatives. The goal of the
design was to make her less cartoony and much sexier. The boots
include a billowing veil, the idea being to make the bottom of
the legs look big, which grounds the character better in a third
person adventure game.
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Thorn
The final Boss from ‘Kameo: Elements of Power’. Eerily close to Fenrir from my student film ‘Two Face Tabby’, these sketches of
mine were actually based on a design by one of the other
artists. I was trying to refine it and pose him for a relevant
scene in the story. Unfortunately this design didn’t make it to
the final game, it was replaced with something far more clichéd.
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Solon
Kameo’s father the King and a character that was ultimately
never actually seen in the game ‘Kameo: Elements of Power’. He
was beginning to feature prominently in the storyboards so in
the absence of any character designs I put one together quickly.
His costume was designed to fit in with the design motives used
in other character’s costumes.
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Chester
Developed as a mascot for a fabric/fibre cottage industry
business. Chester went through a number of dog types and even a
few other animals in my pursuit of something that will suit the
particular needs of this business. It’s a simple but cute
design. Have a look at the website at
www.silksacks.co.uk
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Fuzz
Some doodles I did for a very simple but expressive character.
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Racket
The Red Panda from "Panda Pander".
This little guy was a joy to animate. He’s so pent-up and
frustrated that he tends to pop at the slightest thing. He’s got
these tiny hands and feet and a tight face and every action is
like a compressed spring. His design evolved from a an earlier
version that was a bit more like the real life Red Panda, but
his redesign gave me the opportunity to streamline his shape and
pull stronger poses with less concern for staying true to his
anatomy. He’s become my mascot since then. Even years after
finishing the film I still like to draw Racket. He doesn’t
really talk but I gave him my voice with some heavy distortions
to express his emotions more clearly. I remember the recording
sessions with Craig. I was standing on a mattress at 3am in the
morning jumping up and down, thrashing out Racket’s actions and
making the appropriate sounds into a microphone. Poor Craig had
to restrain me from waking the neighbours! Feel free to put
Racket and other characters on your desktop by choosing your
size on my
Desktop Wallpapers page.
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Polo
The Panda from "Panda Pander".
Polo existed in another form when he first appeared but that
design couldn’t really exist in 3D; it was more of a graphic
design. I had problems animating him so I chose to re-design him
for Panda Pander. Ultimately even the new design had its
problems but he was fun to animate. He’s so cuddly and round
that all his actions roll. I’ve got a teddy bear of this
character and he's very cuddly!
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Fenrir
From the film "Two Face Tabby".
This guy had to be really cool and really scary; at least that
was the plan. I have to admit that I got side tracked and I
didn't get the design I really wanted for him, since he ended up
being a huge lug of a beast and a real pain to animate. He
didn't ultimately get many full figure shots in the film, partly
for drama... but mostly because his anatomy was so hard to work
with. His chest design was more of a graphic stylisation than a
true 3D realisation, so it was a challenge to draw him from all
angles. One of the earlier designs was a lot closer to the look
I wanted for Fenrir. He would have been more athletic and agile.
I wanted him swiftly leaping and contorting around his
environment. He should have looked like he could kill viciously
in a split second, instead of the lumbering oaf I ended up with.
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Raven
From the film "Two Face Tabby".
I initially dreaded designing a bird since they tend to have
rigid features that you can’t emote with, but this ended up
being my favourite character. I went to Bird World (a bird
specialist zoo) and drew as much reference as I could get for
him. At the end of the day Raven ended up having the strongest
character. He was the only one I could really get inside the
head of and see what he was really thinking. In hindsight the
others were cardboard cut-outs by comparison. He also got a
great voice performance from my old buddy, Terry. I only wish
I’d given him the starring role and some more lines.
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Pagen
From the film "Two Face Tabby".
This guy was hard to design. I really wasn’t up to the challenge
of doing a human character at this point and even if I was it
would have taken me far too long to animate so I had to cut some
corners. I decided to cover him in a long flowing costume to
avoid the anatomy as much as I could and focus on his face and
hands. There is a skeleton in there but it was only needed to
provide a loose shape around which to drape the clothes. At the
time I was adamant about giving him horns to make him look
demonic, but I think he would have looked better bald (there was
no way I was going to give him hair – I was planning on
finishing this thing!). I ended up voicing him myself, with the
pitch pushed way down; I couldn't get what I wanted from anyone
else during the casting sessions. Put the Pagan and other
characters on your desktop by choosing your size on my
Desktop
Wallpapers page.
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