Kameo: Elements of Power - Making Trailers
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2002
to 2005 (Some videos in 2006) -
Microsoft XBox 360
action/adventure game
Working for Rare in England - Position: Lead Animator
Over the years I edited together most of the trailers/adverts
for Kameo. I even did a few short TVC pieces for G4 TV. This is a selection of the best of them and a few of
the more prominent videos that I didn't edit but contained
my cinematics anyway. You can
also read an interview with me about Kameo
here and
here on the official
Kameo
website. There are also interviews with a number of the
other Kameo team members.
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DLC Pack Trailer
This short edit highlights the new demo and downloadable content for
Kameo, including character skins and free online co-operative play. It
presented an interesting challenge to feature so much content in only 30
seconds and print so much text onscreen in so many languages.
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Cinema Trailer
This is an edit put together (not by me) for showing in the cinemas. 
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Kameo Preview and Attract Mode
Here it is, the last of my Kameo edits. I've effectively had several
dry runs at this particular format as you can see from the other videos
on this website, so it wasn't a stretch to know exactly what was needed.
I put together a plan on paper that highlighted all the major themes,
features and scenes we wanted to cover and when within the 90 seconds of
screen time. I made a timed out video that pin pointed the exact edits
for all those features. Steve then adapted one of his best pieces of
music to fit and later recorded it with a full orchestra. I did some
Final Cut Pro training for our HD edit suite and as the game neared
completion I started capturing the material. The final orchestration
varied a little from the timing of my plan so I broke down the
soundtrack and re-worked the video, then I edited the footage along side
it. This gave me very accurate timings to hit all the major musical
cues. A week or so of capturing, editing, feedback and pick-up captures
and I was almost there. However putting heavy action footage against
music like this usually feels a little detached on it's own, so I added
a few key sound effects alongside the sound captured with the footage
where it was needed and the two felt much more grounded. The video did
the rounds and seemed very popular. A few tweaks later and a surround
mix of the audio and it was finally finished. Surprisingly smooth
sailing judging by previous efforts! It features a number of scenes from
my FMV work.
 
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Tokyo Game Show Trailer 2005
This link will take you to a video of the game that was prepared for
the Tokyo Game Show. It features a number of pre-rendered shots I did
(although they've been speeded up for the purposes of this video). This
isn't my edit but it shows off a number of
scenes I worked on.
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X04 Trailer
Not quite as powerful as the X03 teaser trailer, this version
actually had an early version completely done before we looked at it and
decided to completely re-plan it. There were certain points we wanted to
get across that we needed to highlight. One of those elements was the
ability to tackle any given situation in a number of different ways by
choosing any one of a number of characters. So Kameo runs into an
encounter with some trolls and begins to take them on with one
character, then the scene freezes, the screen splits and we see her
approach again with another character and another attack move. Then it
splits again and again, ultimately showing four methods of dealing with
these trolls before all four views continue to play on with four
different results. The split screen works reasonably well, but some of
the soft edged overlays (used later) get a little confusing and
unfocused. I was quite pleased with the slow-mo tree boss as the camera
swings around him then he goes back into normal speed and smashes down
his roots just in time to hit a queue in the music. I did a mock-up of
some cool text sweeping around the arena with the rotation of the camera
and it looked really good, but I was out voted! I added a little
movement to the Kameo logo at the end that gave it an interesting
organic quality because you can't quite put your finger on how it's
moving ... it just is.
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This is my personal favourite Kameo trailer up to this point. I've
done a number of these and this is the one where everything just came
together to form something beautiful (well I think so, judge for
yourself). I found myself with a one month deadline to pull something
really special together. We worked on a plan and it started with an
ambitious opening sequence that hinted at some of the key points in the
game's story. Everyone else set off to make sure that the footage was
going to be available to fill out the rest of the timeline, while I
ploughed into the cloud sequence that constitutes the first thirty
seconds. I had to learn some new tricks and pull a few seven day weeks,
but I was very pleased with the results. The score was specially made to
fit the editing plan which was all blocked in with temporary black and
white timing cards, that were later replaced with the final in-game
footage. As usual I spent a couple of days capturing the footage with
the help of a professional player (I'm Ok, but no-one likes to watch
someone that doesn't know what they're doing!). And I edited the whole
thing together in the last weekend. Monday morning came and the response
from the team and the rest of the company made it all worthwhile. It
premiered at Microsoft's X03 show (2003), and did the rounds on the
company websites for all the eager punters waiting to get their latest
fix.
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E3 2003 Trailer
This early 'feel good' trailer was one of two videos released at the
time (May 2003) featuring the same footage and music. This one was
edited by me and was made available on the Rare website. It features a
number of scenes that I worked on as an animator, that I'm still
relatively pleased with. Of course a lot has changed since then, and
it's quite interesting for me to look back at this now. If you're really
diligent there are even older videos of the game out there (from before
my involvement with the team).
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The official Kameo
website
Kameo: Elements of Power is the Copyright ©
of the Microsoft Corporation 2005
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